-- GENERATED SPELL FOR [Stone Steward] --


function spell0_4860(pUnit, Event) --@Ground Tremor,Self--
pUnit:FullCastSpellOnTarget(6524,pUnit)
pUnit:RegisterEvent('Sorts_4860', 2000, 1)
end

function Sorts_4860(pUnit, Event)
local choix_sorts_4860 = math.random(0, 0)
if choix_sorts_4860 == 0 then
pUnit:RegisterEvent('spell0_4860', 1, 1)
end
end

function mob4860_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_4860', math.random(1500, 3000), 1)
end

function mob4860_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob4860_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob4860_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(4860, 1, 'mob4860_Action')
RegisterUnitEvent(4860, 2, 'mob4860_Leave')
RegisterUnitEvent(4860, 3, 'mob4860_Kill')
RegisterUnitEvent(4860, 4, 'mob4860_Die')
